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PC-SIG: World of Games
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PC-SIG World of Games (CDRM1080710) (1993).iso
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1819
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CP.DOC
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Wrap
Text File
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1992-05-14
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21KB
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463 lines
CRIBBAGE PARTNER
Welcome to Cribbage Partner! Cribbage Partner is a realistic
representation of the popular and entertaining game of Cribbage. The
program requires only 128K and runs on the IBM PC/PCjr/XT/AT and
compatibles. Color and monochrome options are provided. No color/
graphics adapter is needed, and BASIC is not required. A Microsoft-
compatible mouse can be used if desired. Following is an explanation
of the features and playing options of Cribbage Partner plus a summary
of the Rules of Cribbage.
CRIBBAGE PARTNER FEATURES AND PLAYING OPTIONS
Cribbage Partner substitutes computer simulation for the
cards, pegs, and board of an actual Cribbage game. Shuffling, dealing,
and bookkeeping are done automatically, so you can concentrate on the
strategy and (if you like) the scoring aspects of the game. The
special features of Cribbage Partner make the game even more enjoyable
and easier to follow.
Cribbage Partner consists of the following files:
- CP.EXE: The main menu and program driver. Start by
typing "CP" at the DOS prompt.
- CPGAME.EXE: The actual game simulation. You can begin
a game either from the main menu or by typing "CPGAME" at the DOS
prompt.
- CP.DOC: The documentation file you are reading now.
- OPTIONS: A file containing the current default playing
options. You can delete this file anytime and a new one will be
created with the original system defaults.
- SCORES: This file will be created after the first
complete game played, and will hold a record of all games played. You
can delete this file anytime and a new one will be created after the
next complete game played.
The number of options available might seem a little
overwhelming at first, but don't worry - Cribbage Partner selects
default options for anything you don't want to bother with, and you can
change options during the game. Nevertheless, you might want to print
out this file to have for reference the first few times you play.
Starting the Simulation: Type "CP" at the DOS prompt. You'll see the
Cribbage Partner main menu. From this menu, you can select any of the
following:
- Play Cribbage Partner: The Cribbage simulation is loaded
and play begins. (More explanation below.)
- Change Playing Options: You'll be stepped through menus
which prompt you to toggle new default playing options (input device,
color combinations, scoring options, etc). Details in the next
section.
- Display Scoring Histories: The scores of all your complete
games are shown, along with date/time played and winner highlighted.
- Display Documentation File: The "on-line" version of this
file.
- Return to DOS.
The first two selections above need a little further explanation:
PLAYING CRIBBAGE PARTNER:
Cribbage Partner follows the Rules of Cribbage as described
later in this file. When it's your turn to play a card, select
discards, score your hand, etc., you'll be prompted by a message on
screen. Don't worry about making mistakes; Cribbage Partner will catch
any invalid plays and have you try again. A few features of this
simulation are worth mentioning:
Scoring Messages: Whenever points are scored by either
player, a short message appears which explains the scoring. There is
never any doubt about where the points come from on any play.
Recommendations: Whenever Cribbage Partner asks you to
select a card to play (including discards to the crib), you may ask for
a recommendation. Cribbage Partner will indicate the card it
recommends by an arrow on the screen. You are then free to consider
the computer's recommendation and play that card or play any other
valid card as you desire.
Replaying a Hand: When each hand is finished, you have the
chance to play the same hand over and try out different playing
strategies. When you replay a hand, all points and pegs are reset to
their values at the beginning of the hand. The same cards are re-dealt
to both players. Then you can play your cards differently and try to
improve your score.
Hand Recap: At the end of each hand, a breakout of points
scored by both players is shown. This gives you a quick picture of
your performance in pegging and scoring for that hand.
Game Statistics: After each game, a full screen of
statistics gives a detailed picture of how you stacked up against the
computer in about 20 categories. (Only complete categories are
counted; e.g., if the game ended before all your cards were played,
then that hand isn't counted in your "average points" figure. Note
also that Muggins points are totalled separately from other
categories.) It's always interesting to see how much of your total
score (and the computer's score) comes from pegging points vs. scoring
hands vs. scoring Cribs, etc.
CRIBBAGE PARTNER PLAYING OPTIONS:
Many playing options are available, including screen color
combinations, input device (mouse or keyboard), and lots of others.
The "Change Playing Options" selection on the main menu allows you to
customize those playing options to best fit your individual computer
hardware and your personal taste. Your selections will be saved to an
"OPTIONS" file and invoked as default playing options for every session
of Cribbage Partner. You may change your choices anytime by selecting
"Change Playing Options" again. If you ever want to reset to the
original system defaults, just delete the OPTIONS file altogether and
Cribbage Partner will create a new OPTIONS file with the original
values.
The first two screens that appear after selecting "Change
Playing Options" are self-explanatory. (If you select the MONO color
option, the second screen, which deals with color combinations, will be
bypassed.) Concerning the player's initials and the input device, you
should know that you'll be able to change those selections at the
beginning of each new session of Cribbage Partner (effective for that
session only). The monitor type and color combinations can be changed
only from the main menu.
Options appearing on the final screen need some explanation.
You will be able to change these selections during play -at the start
of each new game and at the end of each hand. A short discussion of
each of these playing options follows:
Demonstration: Under this option, the computer plays both
hands and does all the scoring, with no input from you during the game.
All cards are shown face up so you can follow the playing strategy. If
you are new to Cribbage, or have been away for awhile - or just to see
how Cribbage Partner works - you may want to run the Demonstration a
few times. (No two runs are the same.)
Automatic Scoring: In this option, you decide which cards to
play during the game. However, the computer takes care of all the
scoring (as in the Demonstration) so you can concentrate on making the
plays.
Manual Scoring: You do all of your own playing and scoring.
Each time you play a card, Cribbage Partner will ask you for the number
of points you scored on that play. Simply type the appropriate number
and hit "Enter", or just hit "Enter" if no points were scored. If you
make a scoring mistake, you will see a message with the correct
figures. If you don't claim all the points you earned, you won't get
credit for them. Also, you won't get credit for more points than you
earn, regardless of what you claim. (Note: when claiming the point for
"Go" at the end of each round, you must wait for the computer to
actually say "Go" first.)
Muggins: Everything works the same as in the Manual scoring
option except the computer will add to its total any points you scored
but failed to claim. (The computer will always claim everything it
earns!) Most experienced players use Muggins all the time - it's a
good way to "keep on your toes".
Prompt/Pause: In the "Prompt" mode, Cribbage Partner will
prompt you to press a key before continuing play after each score.
This way, you will be sure not to miss any scoring explanations.
Another mode is available which precludes the need for your to press a
key after each score. In the "Pause" mode, Cribbage Partner will pause
one second after each pegging score and two seconds after scoring each
hand, then will automatically continue on its own. (Incidentally, you
can "freeze" the action for as long as you like at any time by using
your computer's "pause" button, e.g., the Ctrl-NumLock combination.)
In either case, at the end of each hand, Cribbage Partner will always
ask you if you want to replay the hand or continue play.
Game: The total number of points required to win a game can
be changed between 121 (traditional) and 61 (short game).
Beep/Silent: At your choice, Cribbage Partner will alert you
with a short beep when points are scored, invalid selections are made,
and at other important times during play. If you'd rather do without
the beeps, choose the Silent option.
Hard/Easy: If you're a beginner, you may want to select the
Easy option to scale the level of play to your experience. Under the
Hard option, the computer examines its cards more critically before
making its plays.
Box: All the options discussed above that are currently in
effect can be displayed in a Box or "window" on screen during play.
You may especially want to select this option the first several times
you play the game to remind yourself which selections you've made. If
you'd rather play with a less "cluttered" screen, the "No Box" option
is available.
Quit: To quit a game altogether, press the F9 key. You'll
be returned to the DOS prompt without your current game score being
saved to file. To begin a new game, type "CP".
Finally, you should know that Cribbage Partner "peeks" at your hand
only to insure that no improper plays are made during the game. Rest
assured that the computer doesn't "remember" what cards you hold when
making its plays.
Enjoy the game!
SUMMARY OF FUNCTION KEY TOGGLES
F1: Demonstration or Regular Play
F2: Automatic Scoring or Manual Scoring
F3: "Muggins" or No "Muggins"
F4: Program will Prompt for a response from you after each
score or will Pause for 1 - 2 seconds before continuing
play automatically
F5: Game is set at 121 points or 61 points
F6: Beep after scoring or play Silently
F7: Easy or Hard opposition from the computer
F8: Display Box with playing options in effect or display
No Box
F9: Quit game and return to DOS
RULES OF CRIBBAGE
Cards: In Cribbage, a standard pack of 52 cards is used.
The King is the highest and Ace is the lowest ranking card of each
suit. For scoring purposes, all face cards count as 10 points, Ace
counts as 1 point, and all other cards count as their numerical value.
There is no rank order among the four suits.
Cribbage Board: The Cribbage board is a unique feature of
the game and is the means of keeping score as play progresses. The
board used in Cribbage Partner consists of a track of 120 holes for
each player. The computer's track is the "outside" track and yours is
the "inside" track. (Both are labelled on the screen.) Pegs are used
to show each player's score throughout the game.
Pegging: At the beginning of a game, each player has two
pegs located in the "starter holes" next to his track on the board. As
points are scored during the first hand, they are "pegged" with one peg
in each player's track. (Each player's other peg stays in the starter
hole.)
After all scoring for the first hand is finished, the
first peg for each player then stays in place, and the second peg is
used to show points scored during the second hand. Then the peg used
during the first hand is used again during the third, and so forth
alternately throughout the game. Note that at any time during play,
each player's front peg will show his total score, and his rear peg
will show his score at the end of the previous hand. The difference
between the front and rear pegs shows the number of points scored
during the hand in progress.
Deal: The first game is started by each player drawing a
card from the deck. The player who draws the lower-ranking card is the
first dealer. After each hand is played, the deal alternates back and
forth between players (regardless of who won the previous hand). The
game continues until one player scores "Game" (a total of 61 or 121
points). The first deal of a new game goes to the loser of the
preceding game.
Play: The dealer deals 6 cards to each player. Each player
must discard 2 of his 6 cards into the "Crib". The Crib belongs to the
dealer of that hand and adds to his score as will be explained later.
Consequently, the dealer tries to discard helpful cards to the Crib
while the non-dealer tries to discard worthless cards. (The Crib
remains face-down until all other cards have been played and scored for
the hand.)
Next, the dealer turns up the "Starter" card from the
deck. If this card is a Jack, the dealer scores 2 points for "His
Heels". The Starter is not used during play, but will be used for
scoring by both players at the end of the hand.
The non-dealer leads each hand by playing a card.
Players alternate playing cards, trying to score points as will be
described later. The running total of cards played for each round
(counting 10 for face cards, 1 for Ace, and the numerical value for all
others) is important to know and is always displayed at the bottom of
the screen in Cribbage Partner.
"GO": The first round continues until neither player can
play another card without exceeding a running total of 31. The first
player who can't play without exceeding 31 enters "GO" instead of
playing another card. His opponent then tries to continue play by
himself, pegging any further points that he scores, until he can no
longer play without exceeding 31. At that time, he pegs 1 point for
"GO". (Note: If you're playing Cribbage Partner in the Manual scoring
mode, you must wait for the computer to actually say "GO" before you
can claim the point.) If the final running total for the round was
exactly 31, the player of the final card pegs 2 points instead.
The running total is then reset to zero and a new round
is started. The player who entered "GO" during the first round starts
the new round by playing a card from those still in his hand. The
cards played during the first round are disregarded during further play
(Cribbage Partner erases them from the screen to avoid any
distraction.) Again, play alternates back and forth until another "GO"
is reached or until all cards in both hands are played. Note that the
player of the final card always scores a "GO".
Scoring during play: As mentioned above, players score 1
point for a "GO" or 2 points for reaching a running total of 31. Other
ways of scoring points during play include the following:
- Fifteen: Playing a card which makes a running total of
15 scores 2 points.
- Pair: Playing the second consecutive card of the same
rank scores 2 points.
- Triple (3 pairs): Playing the third consecutive card
of the same rank scores 6 points.
- Double Pair: Playing the fourth consecutive card of
the same rank scores 12 points.
- Run: Playing the third or higher consecutive card of a
sequence scores 1 point for each card in the sequence, regardless of
the order in which the sequence was played, and regardless of the suits
of the cards played. For example, a sequence of Q-10-J-K scores 4
points. However, the series 2-3-3-4 is not a run at all and scores
nothing.
Note that in making pairs, runs, and fifteens
during play as just described, both players' cards are counted and not
just each player's own cards.
"Muggins": Players may choose to play "Muggins" during the
game. When Muggins is in effect, each player adds to his total any
points which the other earned but failed to claim.
Order of Scoring: After all cards of a hand are played, the
4 cards in each hand and the 4 cards in the Crib are scored as
described below. The non-dealer scores first, using the 4 cards from
his hand plus the "Starter". Then the dealer scores his 4 cards plus
the Starter. Finally, the dealer scores the Crib, again adding the
Starter to those 4 cards. The above order of scoring is important, and
can effect the winner of a game; Cribbage Partner will always insure
the correct order of scoring is followed.
Scoring Hands: Points are scored for each hand as follows:
- His Nobs: The Jack of the same suit as the Starter
counts 1 point.
- Fifteen: Every combination of cards with a total value
of 15 scores 2 points.
- Pair, triple, and double pair: Every combination of
two cards of the same rank scores 2 points.
- Run: Three or more consecutive cards in a sequence
scores 1 point for each card in the run. Suits are immaterial.
- Flush: Four cards of the same suit in the dealer's
hand or non-dealer's hand, not counting the Starter, score 4 points.
If the 4 cards in the dealer's hand, non-dealer's hand, or the Crib are
the same suit as the Starter, then 5 points are scored. (Four cards of
the same suit in the Crib which are not the same suit as the Starter
score no points at all.)
Note that the same card(s) may be used as part of
several scoring combinations in the same hand. For example, a Jack may
be "His Nobs", one of a pair, one of a run, and one of a combination
totalling 15 all in one hand. All valid scoring combinations are
counted. (Muggins applies when scoring hands, too.)
End of Game: After all scoring is finished, the cards are
collected and another hand is dealt by the new dealer. Play continues
until "Game" is reached. At that time, all scoring ends, even if
players have cards which haven't been scored yet. If "Game" is 121
points and the loser scored less than 91 points, the winner is credited
with 2 games. If the loser scored less than 61 points, the winner
earns 4 games.